How to code in Unity with C# – 04 – if condition

Hi, This is fourth video on “How to code in unity with C#” series. I will explain you how to use if condition works in c# and how to use it in unity.

Code:

public class TutorialFour : MonoBehaviour
{
    public int x;
    public int y;

    public bool truthOrNot;

    // Start is called before the first frame update
    void Start()
    {
        Compare();
    }

    public void Compare() //x>y; < ; >= ; <= ; == ; !=
    {
        if (x > y)
        {
            Debug.Log("X is bigger than Y");
        }
        else if(x < y)
        {
            Debug.Log("X is smaller than Y");
        }
        else
        {
            Debug.Log("X and Y are equal");
        }

        if (truthOrNot)
        {
            Debug.Log("Sentence is true");
        }

        if (truthOrNot && x > y) // or ||
        {
            Debug.Log("Sentence is true and X is bigger than Y");
        }
    }


}

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