Hi,
In this video we are going to make proper border mechanics for our game,
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tut_TransferGameObjects : MonoBehaviour
{
bool ReadyForTransfer;
private void Start()
{
ReadyForTransfer = true;
}
public void Transfer(string _borderTag)
{
switch (_borderTag)
{
case "LeftBorder":
transform.position = new Vector2((-1) * transform.position.x, transform.position.y);
break;
case "RightBorder":
transform.position = new Vector2((-1) * transform.position.x, transform.position.y);
break;
case "TopBorder":
transform.position = new Vector2( transform.position.x, (-1) * transform.position.y);
break;
case "BottomBorder":
transform.position = new Vector2(transform.position.x, (-1) * transform.position.y);
break;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (ReadyForTransfer)
{
Transfer(collision.tag);
ReadyForTransfer = false;
StartCoroutine(BecomeReadyForTransfer());
}
}
IEnumerator BecomeReadyForTransfer()
{
yield return new WaitForSeconds(0.1f);
ReadyForTransfer = true;
}
}