Hello, in this video i will show you how to create Save System for our game:
CODE:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SaveSystem : MonoBehaviour
{
public static SaveSystem instance { get; set; }
public void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else if (instance != null)
{
Destroy(gameObject);
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Save()
{
RocketController RC = FindObjectOfType<RocketController>();
LaunchPlatform LP = FindObjectOfType<LaunchPlatform>();
PlayerPrefs.SetFloat("money", GameManager.instance.money);
PlayerPrefs.SetFloat("thrustForceLVL", RC.thrustForceLVL);
PlayerPrefs.SetFloat("maxFuelLVL", RC.maxFuelLVL);
PlayerPrefs.SetFloat("strafeSpeedLVL", RC.strafeSpeedLVL);
PlayerPrefs.SetFloat("launchForceMultiplierLVL", LP.launchForceMultiplierLVL);
}
public void LoadMoney()
{
GameManager.instance.money = PlayerPrefs.GetFloat("money");
}
public void LoadRocketParam()
{
RocketController RC = FindObjectOfType<RocketController>();
RC.thrustForceLVL = PlayerPrefs.GetFloat("thrustForceLVL");
RC.maxFuelLVL = PlayerPrefs.GetFloat("maxFuelLVL");
RC.strafeSpeedLVL = PlayerPrefs.GetFloat("strafeSpeedLVL");
}
public void LoadPlatformParams()
{
LaunchPlatform LP = FindObjectOfType<LaunchPlatform>();
LP.launchForceMultiplierLVL = PlayerPrefs.GetFloat("launchForceMultiplierLVL");
}
}